So, i decided to do a nice render of it instead not much has changed in terms of looks, but i have started to unwrap the objects and play around with some basic texturing.
I think i have said it before but unwrapping uv's is almost as painful as wrapping up a present even though they sound completly different! I normally use automatic unwrap in maya to understand what the different shells should look like, i then tweak, move, scale and rotate until i am happy with what i see. I also use a image that has boxes and numbers all over it so i can see if my uvs are stretched or not, why use this image? well if the image looks stretched my textures that will look awesome in photoshop will look crummy on my model, boo!
On the forum i am a member of (Polycount) i have put this work on their and they feel that extra objects like bouys, fishing rods and ropes etc will benefit.
But images are easier to show and my next update will go more into unwrapping uvs, for now an image of Harbour Town!
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