Friday 22 July 2011

95% done

Hey all i feel this project is coming too a near end with the majority of it now done. Worked again on some of the lighting and also the materials and added the slabs on the floor!





Wednesday 20 July 2011

Nearly There...

Well, after the anger of losing all my work it actually didn't take too long to get everything back into UDK, just happy my lights stayed in there.


As i had to reimport i thought it would be a good time to sort out the scale of some of the objects, especially the buildings. The reflective floor gave me a bit of hassle to redo, but it is nearly there, i am thinking i should have vertex painted some of it. I feel the rain also could do with having a few more drops.


Lighting i feel is a big improvement and talking to some people the lanterns need some work to them, either via being transparent and a seperate model in them, a more prominent emissive map and brightening up.


Feel the tree has come a long way as well and is nearly there.



Picture time!


Friday 15 July 2011

Oh well... I need a drink

Well that error i got in udk apparently no one knows how to fix... So, i have started to reimport everything again. Got the textures in so far, i am just greatful my lights are still in the scene as that is the lengthy process of it all.


In the meantime i am learning a lot at Rare and putting that into practise, this is just a small prop of a water bottle i have done for a personal project i have started in my lunch times the aim is to get one prop done in an hour or so.



But this weekend is going to be unproductive, its my brothers stag do and i am the best man so i have been sorting that out and my speech which is going well. Needs a lot of ironing though!






Friday 8 July 2011

A bit of progression

I got some great feedback on the Polycount forum from some people that their work is an inspiration to me, which was really great. Especially those that are in the field that i want to push my knowledge in (lighting).

The areas that they said need improvement was the background and some of the other props, i am still working on the scale of the buildings and need to start the dragon at somepoint. I feel the tree is a big improvement which i redid completly and tried doing it in a new way.

Things i want to sort out include the lighting from the dojo warmer colours, positioning of some objects and get those slabs on the floor as i feel they will really help fill up some of the space on the floor!

Monday 4 July 2011

Little update!

Not much more done over the weekend was travelling back up to Birmingham and seeing friends and family!


But this is what i have achieved so far within udk, havent started any post processing yet want to do as much as i can with the lights etc. Also added some place holder models and worked a bit more on the tree and some of the materials.






Saturday 2 July 2011

Holiday

Well, the past week or so i have been away for a holiday, with my girlfriend for our 3 year celebration stayed in a great resort in Turkey called Club Blue Dreams. We did have a nice visit to the hospital though when my girlfriend split her leg open in the sea and All Inclusive is the way forard when going on holiday, a nice cold beer whenever you want it. I didn't take my laptop but had paper and pen and sketched some drawings down for my next project, which is a lot bigger than anything i have done before and i am really excited to start it. Not going to reveal anything just yet on that, but it has given me the motivation with the japanese environment i have been working on. Some people on Polycount gave me some great crits on the piece that they think need doing. They all addressed the image ratio i am working with, which is something i am testing out (the best way to do it).


Major changes on this update is the ground, the tree and some of the lighting. Defiantly a pus in the right direction, its getting their, main objectives now are the stone lantern, dragon on the building, variation in the wood and softer shadows that i have just found out how to do!