This was the model sheet i send in for the competition whilst i didnt win i learnt a lot about using 3ds max especially in baking texture maps and to model efficiently. Prefer maya though :P probably becaus e that is what i learnt at college, but 3ds max does have some nice touches to it.
Sunday, 21 November 2010
Wednesday, 17 November 2010
Inspiration for new piece
Latest on the telecope
Ok, the idea is that the telescope has to be 8000 tris, which is quite a few but when your high poly is 350,000 its a bit of a task to do!
Tuesday, 16 November 2010
Latest on the project
Well, everything apart from the canyons in the background has been unwrapped, so this week i will finish of the texturing. Alot of people on forums have suggested moving things around as they felt everything was in one long line, which it was, so i decided to see what it was like to place the objects in different places.
Another thing was that everything looked 'new' so i tried to add some fading of colours and wear and tear, the clothes also looked flat and cardboard like so i put some gravity and wind in to the scene and did a simulation until i was happy with the outcome.
Wednesday, 10 November 2010
Tron and telescope competition!
These are for two projects that have been going on the Tron one is for Polycount however, i was not able to finish it due to work commitments, however i do aim to finish the telescope one off and send that in! But yeah both have various specs to stick to, which i enjoy as it makes you more creative with what you got!
Friday, 5 November 2010
new image and texturing
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